Sketchbook
Drawing
Work from outside the games — character design, creature studies, weapons, augments and environments. Most of it started as a way to learn digital art properly, and a lot of it is just the habit of drawing dragons and swords until they look right.

01
Character design
Most characters go the same way: a loose sketch to find the silhouette, then a sheet of studies, then a render once the shape stops changing.





02
Augments
A newer series: powered limbs and gear, each given a name and a wordmark, placed on a body to show how it is worn, then taken through colourways until one holds up. The latest is a full arm, carried from flat colour through to brushed steel.








03
Weapons
Weapon design is where I practise materials — the same object drawn as line, then as value, then in colour, to see what each pass actually adds.





04
Creatures & dragons
Drawing dragons is the hobby that got me into this. The rest are creature designs made for practice rather than for any particular game.



05
Environments & pixel art
Level design drawn as a side-on map first, annotated with what goes where, and only then built in pixels.




